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Ticket to Nowhere

I worked on this 2D pixel art game for a year. Here's the pitch: "You're an exorcist in 19th Century Britain, named Camille. You wake up in a train and notice some peculiar and shady things happening inside it. You'll have to discover and finish the mysterious case by meeting eccentric characters.
I worked on the UI, the concept of some characters, the sound design and the music of the game. A little note on the characters, we made 8 expressions when you talk to them (sad, scared, angry, curious, you serious, shy, flattered, disappointed and neutral)
I want to thank this amazing colleague who helped throughout the year. I learned a lot with her. Follow her, I highly recommend it (https://sphynx7.artstation.com)

Cover of the game

Cover of the game

Dialog with NPC

Dialog with NPC

Dialog choices menu

Dialog choices menu

Pause Menu

Pause Menu

Home menu

Home menu

Control options

Control options

All the characters of our game
Those highlighted are my characters while the rest was made by my colleague

All the characters of our game
Those highlighted are my characters while the rest was made by my colleague

Allister Burton Trent, the barman

Allister Burton Trent, the barman

Gorio the Golden Fish, the Mafioso
Oliver the boy, its assistant

Gorio the Golden Fish, the Mafioso
Oliver the boy, its assistant

Lin, the opium merchant

Lin, the opium merchant

Mark, the horned man

Mark, the horned man

Olga Golddigger, the 125 year old immortal granny

Olga Golddigger, the 125 year old immortal granny

Skellace Waleton, the train's controller

Skellace Waleton, the train's controller

Ticket To Nowhere Music